Large City: Bearley Citidel

Bearley Citidel

Bearley Citidel
Example Sylvin architecture.
StateSylvan
ProvenceSifate Kingdom
Sub ProvenceShadewinter Dutchy
RegionVeslèsdèbi Brush
Founded1298
Community LeaderLord Naomi Smithson
Area133 km2 (53 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2436 m (7992 ft)
Average Yearly Precipitation146 cm/y (57 in/y)
Population31864
Population Density239 people per km2 (601 people per mi2)
Town AuraTruename Magic
Naming
Native nameBearley Citidel
Pronunciation/bearley/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Bearley Citidel (/bearley/ [Translation Unavailable]) is a subtropical Large City located in Shadewinter Dutchy, Sifate Kingdom, within the Sylvan.

The name Bearley Citidel is derived from the Sylvin language, as Bearley Citidel was founded by Balcheth Philipps, who was culturaly Sylvin.

Climate

Bearley Citidel has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 9°C (48°F). Bearley Citidel receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Bearley Citidel covers an area of nearly 133 km2 (53 mi2), and an average elevation of 2436 m (7992 ft) above sea level.

Overview

Bearley Citidel was founded durring the late 14th century in winter of the year 1298, by Balcheth Philipps. The establishment of Bearley Citidel suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Bearley Citidel was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Bearley Citidel is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Bearley Citidel is is constructed arround a series of crampt worn bedrock mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The city's millitarily questionable fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Bearley Citidel is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Bearley Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bearley Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bearley Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bearley Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bearley Citidel's parks.

Bearley Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bearley Citidel.

Bearley Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bearley Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bearley Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bearley Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bearley Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bearley Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bearley Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bearley Citidel's public wards, blessings, and other arcane systems.

Bearley Citidel has an Arcane Academy which provides higher education in the arcane sciences.

Bearley Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bearley Citidel's grid is powered by an arcane means.

Bearley Citidel possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Bearley Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Bearley Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Bearley Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bearley Citidel's natural decorations nor waterways.

Bearley Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bearley Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bearley Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Bearley Citidel's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Bearley Citidel birds speak prophesy.

The Dlurgraven near Bearley Citidel are known to be almost tame, such that they can be put to domestic use.

Bearley Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Illusion energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 65
  • Farmers: 93
  • Farm Laborer: 187
  • Hunters: 106
  • Milk Maids: 77
  • Ranchers: 39
  • Ranch Hands: 92
  • Shepherds: 81
    • Farmland: 128093 m2
    • Cattle and Similar Creatures: 7966
    • Poultry: 95592
    • Swine: 6372
    • Sheep: 318
    • Goats: 63
    • Horses, Mounts, and Beasts of Burden: 3186

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 72
  • Bookbinders: 41
  • Buckle-makers: 41
  • Cabinetmakers: 74
  • Candlemakers: 113
  • Carpenters: 92
  • Clothmakers: 86
  • Coach and Harness Makers: 33
  • Coopers: 83
  • Copper, Brass, Tin, Zinc, and Lead Workers: 45
  • Copyists: 30
  • Cutlers: 27
  • Fabricworkers: 77
  • Farrier: 219
  • Furriers: 20
  • Glassworkers: 113
  • Gunsmiths: 68
  • Harness-Makers: 31
  • Hatters: 58
  • Hosiery Workers: 22
  • Jewelers: 35
  • Leatherwrights: 72
  • Locksmiths: 33
  • Matchstick makers: 47
  • Musical Instrument Makers: 47
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 44
  • Plasterers: 41
  • Pursemakers: 53
  • Roofers: 33
  • Ropemakers: 31
  • Rugmakers: 29
  • Saddlers: 63
  • Scabbardmakers: 68
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 32
  • Soap and Tallow Workers: 111
  • Tailors: 193
  • Tanners: 38
  • Upholsterers: 46
  • Watchmakers: 43
  • Weavers: 88
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 21
  • Beer-Sellers: 43
  • Booksellers: 51
  • Butchers: 81
  • Chandlers: 91
  • Chicken Butchers: 98
  • Entrepreneurs: 33
  • Fine Clothiers: 86
  • Fishmongers: 77
  • Florists: 19
  • Potion Sellers: 55
  • Resellers: 151
  • Spice Merchants: 41
  • Wine-sellers: 67
  • Wheelwright: 49
  • Woodsellers: 30

Service workers

  • Bakers: 199
  • Barbers: 141
  • Coachmen: 44
  • Cooks: 127
  • Doctors: 65
  • Gamekeepers: 47
  • Grooms: 28
  • Hairdressers: 122
  • Healers: 98
  • Housekeepers: 106
  • Housemaids: 151
  • House Stewards: 86
  • Inns: 30
  • Laundry maids: 61
  • Maidservants: 122
  • Nursery Maids: 57
  • Pastrycooks: 109
  • Restaurateur: 138
  • Tavern Keepers: 122

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 65
  • In-Town Couriers: 69
  • Long Haul Couriers: 70
  • Dockyard Workers: 67
  • Gas Workers: 15
  • Hay Merchants: 26
  • Leech Collectors: 82
  • Millers: 72
  • Miners: 67
  • Oilmen and Polishers: 50
  • Postmen: 70
  • Pure Finder: 41
  • Skinners: 91
  • Sugar Refiners: 18
  • Tosher: 49
  • Warehousemen: 113
  • Watercarriers: 76
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 42
  • Alchemist: 50
  • Clerk: 61
  • Dentists: 33
  • Educators: 92
  • Engineers: 46
  • Gardeners: 32
  • Mages: 23
  • Plumbers: 35
  • Pharmacist: 38
  • Professors: 14
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 30
  • Bankers: 43
  • Civil Clerks: 65
  • Civic Iudex: 36
  • Consultants: 20
  • Exorcist: 69
  • Fixers: 37
  • Kami Clerk: 67
  • Landlords: 65
  • Lawyers: 38
  • Legend Keepers: 53
  • Militia Officers: 212
  • Monks, Monastic: 109
  • Monks, Civic: 99
  • Historian, Oral: 70
  • Historian, Textual: 38
  • Policemen, Sheriffs, etc.: 77
  • Priests: 127
  • Rangers: 40
  • Rat Catchers: 51
  • Scholars: 51
  • Spiritualist: 60
  • Slayers: 17
  • Storytellers: 104
  • Military Officers: 113

Cottage Industries

  • Brewers: 96
  • Comfort Services: 132
  • Enchanters: 36
  • Herbalists: 36
  • Jaminators: 109
  • Needleworkers: 96
  • Potters: 52
  • Preserve Makers: 96
  • Quilters: 46
  • Seamsters: 138
  • Spinners: 99
  • Tinker: 36
  • Weaver: 86

Artists

  • Actors: 34
  • Architects: 12
  • Bards: 46
  • Costumers: 19
  • Dancers: 36
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 32
  • Inlayers: 31
  • Musicians: 93
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 27
  • Wood Carvers: 109
  • Writers: 109

Produce Industries

  • Butter Churners: 118
  • Canners: 91
  • Cheesmakers: 106
  • Ice Merchants: 14
  • Millers: 61
  • Picklers: 51
  • Smokers: 38
  • Stockmakers: 35
  • Tobacconists: 54
  • Tallowmakers: 70

12026 of Bearley Citidel's population work within a Foundational Occupation.

17608 of Bearley Citidel's population do not work in a formal occupation, but do contribute to the local economy. 2230 (7%) are noncontributers.

Points of Interest

Bearley Citidel is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Bearley Citidel is accessed from a nearby river via an intricate series of locks.

POI

History

The the a castle of Invocation, an a castle imbued with potent amounts of Invocation energies was created in Bain Castle by in time immemorial, reportedly some time during the late 2nd century.

History